The Lyme Maze Game

Daedalus escapes the maze


Universal Workshop



You now coast down along the other edge of the plantation; then there is a straight level stretch between fields. It may have seemed that you had climbed onto the upland, but ahead stands a higher bar of land. What you are on is an outlying lobe from the plateau's main body, almost pinched off by two side-valleys.

The road after the straight stretch arrives (with a twist past Hartgrove Farm) at the pinch-off point, that is, the saddle between the upper end of the Trill Valley on the left and the upper curve of the Combpyne valley on the right. If hurrying in a car you might not notice the pair of stone walls: they are the parapets of a bridge, now almost lost among the trees. ("Bridge 1260" according to a small plaque still just visible.) Looking over them you can see the cutting of the old Axmninster-to-Lyme railway. It used to come up the Trill valley and cut through this neck to continue climbing by way of the Combpyne valley.

Immediately past the bridge the road twists again, throwing off to the right Five Barrow Lane. Keep left and make the last climb, of a quarter of a mile. Once as I rode up the more open last few hundred yards, the wind at my back was so strong that it blew me without pedalling. All I had to do was try to steer straight—the wind below treetop-level splinters into eddies.

At the top you have to cross Trinity Hill Road, which runs approximately along the top of the upland and is rather busy. Be careful!—it's a blind corner because of Hartgrove Cottages on the left, from behind which cars could come rushing at any moment; there ought to be a mirror opposite.